We covered most of the things that developers can, but the part of our conversation that appealed most to me (for obvious reasons) was the part where we talked about our desire to be paid while working on a game, instead of producing one in our free time and then praying that someone will want to buy it. Given that many of us who might be involved in a possible future game company in Oklahoma City are not in a situation wherein it would be totally sane to attempt a publisher-ready game, I thought it might be good to hear y'all's thoughts on the subject of securing investment capital.
Granted, we'd have to have something with our name on it completed in order to shop around for said financial support, but I think it's important also to be mindful of how pleasant it would be to have a centralized location, a guarantee that next week's paycheck is coming, and a culture in which to soak our media.