Tuesday, September 23, 2014

Look Ma, Google melted my landscape

Google Earth and Google Maps now appear to be modeling everything in 3D rather than just giving you the North, South, East, and West aerial views. I thought it was pretty cool.
-- GadgetMan

Wednesday, June 6, 2012

Signs that you're a good programmer

I thought this was very interesting. Your mileage may vary.
Signs that you're a good programmer

Monday, September 26, 2011

New article: Breaking into making games

An interesting article on Develop from the maker of Canabalt: Breaking into making games

Saturday, August 27, 2011

Creative Portal 2 level design

Presumably the man who commissioned this Portal 2 level and the woman to whom he wished to propose marriage are big Portal fans. Boing Boing wrote it up:


or you can go straight to the video:

or download the Portal 2 level:

It has custom narration by GLaDOS (Ellen McLain) authorized by VALVe.

Tuesday, August 23, 2011

Unlimited Detail 3D Graphics Technology

Imaginary Z directed me toward the Euclideon unlimited detail 3D graphics technology demo (http://www.euclideon.com/). It looks very interesting. They have a new demo video up as of August 4. Are you ready to create "fictional" and "non-fictional" 3D models without polygon limits?

Tuesday, March 15, 2011

Katamari Damacy for the web

Paste the following code into the Chrome command line to turn any web page into Katamari Damacy:
javascript:var i,s,ss=['http://kathack.com/js/kh.js','http://ajax.googleapis.com/ajax/libs/jquery/1.5.1/jquery.min.js'];for(i=0;i!=ss.length;i++){s=document.createElement('script');s.src=ss[i];document.body.appendChild(s);}void(0);

Saturday, June 19, 2010

Food for Thought

Chelsea and I had the privilege of going out to lunch with Dan Weatherman of Oklahoma City-based Manabomb Studios yesterday. We talked shop a little bit, got acquainted, and generally had a good time. He was a nice fellow, and even bought us lunch.

We covered most of the things that developers can, but the part of our conversation that appealed most to me (for obvious reasons) was the part where we talked about our desire to be paid while working on a game, instead of producing one in our free time and then praying that someone will want to buy it. Given that many of us who might be involved in a possible future game company in Oklahoma City are not in a situation wherein it would be totally sane to attempt a publisher-ready game, I thought it might be good to hear y'all's thoughts on the subject of securing investment capital.

Granted, we'd have to have something with our name on it completed in order to shop around for said financial support, but I think it's important also to be mindful of how pleasant it would be to have a centralized location, a guarantee that next week's paycheck is coming, and a culture in which to soak our media.